You literally do nothing turn one without drawing. So your opponent can't fully leverage your decision to take the draw.īy contrast, barring psychological gamesmanship like you described, playing first is undeniably worse for Manaless Dredge. Nevertheless, some small percentage of players will believe that the extra card is worth it because it's not 100% wrong. The problem is that even control mirrors can hinge on early turn mana availability. If you know that early-game tempo won't matter, drawing is better. At any given point in the game, all the way to the end, you will be intermittently up one card simply from the choice to play second and draw first. Drawing first is a real advantage and is not simply cancelled out by taking turns drawing. At least for traditional decks, there's a real cost/benefit analysis to the choice. If you win the die roll and choose to draw, your opponent has to hedge against the chance that you believe (incorrectly) that it's better for your control deck to get the extra card. Manaless needs the draw more than most decks need the play. Just For Fun Deck Help Article Report News Discussion Brewing Primer Paper Event New Players SCD Casual Finance Mod Posts Places to Play MTGO Event Podcast Legacy Articles - Magic Theory, Legacy Info, Card Theory.Please message the moderators to add events or streams. Your Flair is Your Own - We suggest the flair be your primary deck, but you can change it to whatever you like. A once-weekly content self-post will never be removed as spam.Content creators should make a good-faith effort engage with the community.Prolific content producers must take care not to overwhelm other content on the subreddit.Questions that are answered by sidebar content may be removed. New players, please review the sidebar before posting.
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